An emergent exploration of critical instructional design.
Step One
Imagine suddenly you have the power to design the technology tool for teaching of your dreams, unrestricted by cost, achievability, skills, the laws of physics, etc. What is it? What are its features? How does it work? Describe your technology tool in as much detail as possible.
I teach military history and much of my lectures focuses around the movements taking place during certain battles and campaigns. I dream of not only an animated battle map (as these exist on Youtube and the like), but one that reacts as I’m describing the battle (thus a real time feel) and operates in a 3D style that shows movement and positioning. I have no artistic skill, but the image attached below is from a website that features D&D maps, and it shows the level of detail I would dream of.
Step Two
Next, create some kind of visual representation of the tool, its interface, it being used, etc. Upload your image below.
Step Three
Now, based on the tool that you designed, consider: What instructional problem does it solve? What NEW problems might it present? Who does it include and who does it leave out? What does this tool tell us about you and your values? Consider these questions from the student perspective. What might their response to your dream tool be?