There is a consistent and pervasive push for the digital in teaching and learning however, in the courses I’ve taught students are most impacted by activities and assignments that ask them to “go analog”. Even in my online, asynchronous courses, students report the most engagement and enjoyment with analog experiences. I wonder how I might be explicit and intentional in the way I use analog experiences with students.
| Goal |
|---|
| 1. Collect and consolidate analog activities I have used in TWP/INCP 2. Get to know colleagues work around play/games/belonging |
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